It has been two decades after Guitar Hero first launched in North America, giving players everywhere the means to feel like rock legends. Figuratively speaking, but try convincing anyone who's mastered Free Bird’s lengthy instrumental break before a packed living-room audience.
Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to a song. Every sequence corresponded to specific notes, creating the feel of an authentic live show.
Harmonix previously experimented in the music genre before partnering with RedOctane, which was purchased by Activision in 2006. Collaboratively, they laid the groundwork for an unlikely billion-dollar series which made a remarkable influence for many of the artists included, showcasing classic groups to a new generation of gaming enthusiasts.
A former executive, former COO of Harmonix, recalls the early financial challenges of licensing the songs – despite the fact initial releases primarily featured cover versions.
“We reproduced every song since the cost prohibitive,” he says. “Even with the publishing rights by themselves, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain the project would flop. However, when Guitar Hero became a hit, album purchases and radio play were going up, all artists desired to be in.”
He adds: “One of the remarkable aspects was how many mothers and fathers got in touch and thanked us for introducing their children to the music they loved. It evolved into an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Northern Irish blues-rock band one featured act had their track on the 2008 game Guitar Hero World Tour. Guitarist the artist remembers the way the game brought classic rock back into vogue: “The game offered a bigger, younger audience. Generally this had been seen as outdated material, but then once it got included in the title young people were finding it, abruptly it was cool. This validated it, and got rid of the outdated label. It gave all our music renewed popularity.”
In 2008, the band's first record remained not available in the US, so Guitar Hero was a key medium of discovery for the group as they went on US tour supporting the rock giants. “Their crew had on the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Titles and Lasting Influence
Rock’s heavyweight names quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around their music collections and associated lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, it was said earned the group greater revenue compared to their records. It moved well over 500,000 units upon release, while demand for their songs saw an increase of up to 40% during an era as the industry faced decline.
Guitar Hero still motivates nimble-fingered fanaticism within the community. Recently, a streamer achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. The song is difficult enough on the hardest setting, not to mention played at double speed while hitting a single one of the thousands of cues. The streamer claimed it took months of practice to accomplish.
“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, it doesn't imply you ought to use a real gun and enlist,” says musician the artist.
The band previously wrapped up a profitable run before their hit appeared in the third game, but Li says it made them a household name. “I remember the record label calling to tell me that we were records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”
In fact, DragonForce’s exposure via the game was so immense that it has threatened to overshadow all other the band has done. Recently, the track featured in promotional material for a major film. “In the past I felt differently, but I’ve made peace with it,” Li says. “If you only listen to a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we’ve been part of people’s lives”.
Enduring Impact from the Plastic Guitar
The best marketing, be it for automobiles, clothes or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a music icon on the stage. Since the beginning, the co-founders believed humans have a natural human desire to create songs, and their goal was to leverage innovation to allow people to do it”.
The majority installments came out in just a half-decade from 2005 to 2010, featuring derivative titles like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a brief comeback in 2015.
Games like Clone Hero and newer releases have kept the community active, and there’s expectations of a new product from the founders on the way. A new studio has begun production on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome a new entry following the classic?
“Our team believed such titles might become like Madden allowing annual update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, so I’ve always been optimistic. It's entirely possible for it to persist with new generations.”